

The GM will make your vision come true, if it’s even remotely possible.

✴On a 7-9, name someone who will live or someone who will die. ✴On a 10+, name someone who will live and someone who will die. Treat your level as one lower for choosing the move. When you Hack and Slash an enemy, your next attack against that same foe deals +1d8 Damage. ✴On a 6-, your enemies immediately identify you as their biggest threat. Spend your hold to make eye contact with an NPC present, who freezes or flinches and can’t act until you break it off. If the reduction leaves the item with 0 armor it is destroyed. The value is reduced each time you make this choice. When you choose to let your armor take the brunt of Damage dealt to you, the Damage is negated and you take +1 forward against the attacker, but you must reduce the armor value of your armor or Shield (your choice) by 1. When you gain a level from 6-10, choose from these moves or the level 2-5 moves. Your Signature Weapon gains the magical powers of the destroyed weapon.

This process destroys the magical weapon. When you have access to a forge you can graft the magical powers of a weapon onto your Signature Weapon. When you Hack and Slash an enemy, your next attack against that same foe deals +1d4 Damage. When you Parley using threats of impending violence as leverage, you may use STR instead of CHA. When you Discern Realities during combat, you take +1. Improved WeaponĬhoose one extra enhancement for your Signature Weapon. When you make your armor take the brunt of Damage dealt to you, the Damage is negated but you must reduce the armor value of your armor or Shield (your choice) by 1. ✴On a 7-9, The GM will give you an impression. ✴On a 10+, The GM will give you good detail. When you consult the spirits that reside within your Signature Weapon, they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA. When you gain a level from 2-5, choose from these moves. Glows in the presence of one type of creature, your choice.You must wield your weapon true.Ĭhoose a base description, all are 2 weight:Ĭhoose the range that best fits your weapon: There are many like it, but this one is yours. You ignore the clumsy tag on armor you wear. You can fix the thing again without a lot of effort.It doesn’t make an inordinate amount of noise.When you use pure strength to destroy an inanimate obstacle, roll+Str. You start with these moves: Bend Bars, Lift Gates
